You know this is a lot like the Squidlike chess game, but I like it.
You know, basically, you lose when you win 0.o
Couldn't reach more than 400'000 because sometimes death is inevitable.
You could fix this by pseudo randomize the blocks so there's always a chance to survive (Then we'd die by not finding it or by being slow, not just by luck).
It could have music too, good work.
No replay value?
I just reached year 2100 with $633650 (I almost bankrupt in year 2050 for having so many cows), it was fun to do, but...
I remember I had this feeling with Sim City, like you know what happens in the game and you won't play it again...
I think this has more potential, but great work!
Note: There are times when you have so much fodder you can stop, harvesting it, or so many cows, or so many meat, you can stop the feedlot and pasture for a while and you'll see how your money goes skyrocket (even so that the director won't rant about the grouth in later years), but start it again in time or your money will go downhill.
I had to play it several times to hear all the musics, so it's a good thing. And the orchestral Mario music was a big surprise, it's actually a real orchestra playing the song.
Good work on the backgrounds.
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